What works, what doesn’t work?
June 14, 2008
If, hypothetically speaking, you have:
- a great setting and story idea including conflict,
- emotion-triggering images, and
- possibility of great loss or great victory,
then what is the fastest way to translate to the screen?
As a different version of the same question, what game program method is most likely to result in wasted effort and non-working code?
This investigation continues …


