What works, what doesn’t work?

June 14, 2008

If, hypothetically speaking, you have:

  • a great setting and story idea including conflict,
  • emotion-triggering images, and
  • possibility of great loss or great victory,

then what is the fastest way to translate to the screen?

As a different version of the same question, what game program method is most likely to result in wasted effort and non-working code?

This investigation continues …

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