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> <channel><title>Comments on: Game Programming: The L Line, The Express Line to Learning</title> <atom:link href="http://emergentgametech.com/books/game-programming-books/game-programming-the-l-line-the-express-line-to-learning/feed/" rel="self" type="application/rss+xml" /><link>http://emergentgametech.com/books/game-programming-books/game-programming-the-l-line-the-express-line-to-learning/</link> <description>Wii Xbox PlayStation WoW</description> <lastBuildDate>Tue, 07 Feb 2012 02:23:03 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.2.1</generator> <item><title>By: Kesia</title><link>http://emergentgametech.com/books/game-programming-books/game-programming-the-l-line-the-express-line-to-learning/comment-page-1/#comment-870</link> <dc:creator>Kesia</dc:creator> <pubDate>Wed, 22 Jul 2009 04:59:20 +0000</pubDate> <guid
isPermaLink="false">http://emergentgametech.com/?p=124#comment-870</guid> <description>&lt;/div&gt;Let me join the chorus here, this is a really well written book.  The focus on free and current software tools (Stanti&#039;s Editor especially) makes following along easy.  It may be a testament to the ease of use when it comes to python in general (just beware your use of the tab key!), but I had no problems getting the results described and learned buckets as a result. </description> <content:encoded><![CDATA[<p>Let me join the chorus here, this is a really well written book.  The focus on free and current software tools (Stanti&#8217;s Editor especially) makes following along easy.  It may be a testament to the ease of use when it comes to python in general (just beware your use of the tab key!), but I had no problems getting the results described and learned buckets as a result.</p> ]]></content:encoded> </item> <item><title>By: Van</title><link>http://emergentgametech.com/books/game-programming-books/game-programming-the-l-line-the-express-line-to-learning/comment-page-1/#comment-869</link> <dc:creator>Van</dc:creator> <pubDate>Wed, 22 Jul 2009 04:52:11 +0000</pubDate> <guid
isPermaLink="false">http://emergentgametech.com/?p=124#comment-869</guid> <description>&lt;/div&gt;Andy Harris did a great job on this book.  I sponsor a computer programming club for high school students and this book is the best at getting to actual game creation.  The first three chapters go over basics of programming, but then graphics and pygame are used early and well.  &#013;&lt;br/&gt;&lt;br/&gt;This book is a bargain at 570 truly helpful pages. </description> <content:encoded><![CDATA[<p>Andy Harris did a great job on this book.  I sponsor a computer programming club for high school students and this book is the best at getting to actual game creation.  The first three chapters go over basics of programming, but then graphics and pygame are used early and well.  &#13;</p><p>This book is a bargain at 570 truly helpful pages.</p> ]]></content:encoded> </item> <item><title>By: Angela</title><link>http://emergentgametech.com/books/game-programming-books/game-programming-the-l-line-the-express-line-to-learning/comment-page-1/#comment-868</link> <dc:creator>Angela</dc:creator> <pubDate>Wed, 22 Jul 2009 04:06:11 +0000</pubDate> <guid
isPermaLink="false">http://emergentgametech.com/?p=124#comment-868</guid> <description>&lt;/div&gt;Don&#039;t judge this book by it&#039;s cover! For some reason,&#013;&lt;br/&gt;this book is part of a series of Wiley books, and they&#013;&lt;br/&gt;all have the same cover. &#013;&lt;br/&gt;&lt;br/&gt;This is a book about learning how to program computer&#013;&lt;br/&gt;games using the Python programming language and the&#013;&lt;br/&gt;PyGame package. PyGame is a Python wrapper around the&#013;&lt;br/&gt;SDL library. This book offers step-by-step tutorials&#013;&lt;br/&gt;that introduce game programming with complete Python&#013;&lt;br/&gt;programs. All the programs work on several platforms:&#013;&lt;br/&gt;MS-Windows, Mac, and GNU/Linux. Chapters 1-3 introduce&#013;&lt;br/&gt;the Python programming language. Starting with Chapter&#013;&lt;br/&gt;4, you begin to learn about graphics programming. In&#013;&lt;br/&gt;Chapter 6 the programs begin to use OOP/classes. Then,&#013;&lt;br/&gt;in Chapter 7, you begin to learn how to make 2D games&#013;&lt;br/&gt;with sprites, sound FX, and keyboard and mouse control.&#013;&lt;br/&gt;Game programming is a fun way to learn how to program&#013;&lt;br/&gt;a computer, and Python with PyGame makes it relatively&#013;&lt;br/&gt;easy as well.&#013;&lt;br/&gt;&lt;br/&gt;This book has detailed information on creating graphics&#013;&lt;br/&gt;and sounds for your games, using free, open source&#013;&lt;br/&gt;third-party tools that are available on all platforms.&#013;&lt;br/&gt;The GIMP is used for graphics, and Audacirty is used&#013;&lt;br/&gt;for sounds. So unlike many other game programming books&#013;&lt;br/&gt;which require expensive third-party programs in order&#013;&lt;br/&gt;to make games, ALL the programs in this book are free.&#013;&lt;br/&gt;&lt;br/&gt;The book has an easy-going, conversational style of writing&#013;&lt;br/&gt;that makes it seem that the author is looking over your&#013;&lt;br/&gt;shoulder, helping you to learn game programming. I&#039;m really&#013;&lt;br/&gt;glad I bought this book. It is worth many times its cover&#013;&lt;br/&gt;price considering the amount of information it contains.&#013;&lt;br/&gt;&lt;br/&gt;Things I like about this book:&#013;&lt;br/&gt;1. Easy to read and understand with step-by-step tutorials.&#013;&lt;br/&gt;2. Helpful reference tables throughout the book.&#013;&lt;br/&gt;3. Complete example game programs.&#013;&lt;br/&gt;4. All the third-party programs required are free and open.&#013;&lt;br/&gt;5. Source code and extra appendices available for download.&#013;&lt;br/&gt;&lt;br/&gt;Happy Programming! </description> <content:encoded><![CDATA[<p>Don&#8217;t judge this book by it&#8217;s cover! For some reason,&#13;<br
/>this book is part of a series of Wiley books, and they&#13;<br
/>all have the same cover. &#13;</p><p>This is a book about learning how to program computer&#13;<br
/>games using the Python programming language and the&#13;<br
/>PyGame package. PyGame is a Python wrapper around the&#13;<br
/>SDL library. This book offers step-by-step tutorials&#13;<br
/>that introduce game programming with complete Python&#13;<br
/>programs. All the programs work on several platforms:&#13;<br
/>MS-Windows, Mac, and GNU/Linux. Chapters 1-3 introduce&#13;<br
/>the Python programming language. Starting with Chapter&#13;<br
/>4, you begin to learn about graphics programming. In&#13;<br
/>Chapter 6 the programs begin to use OOP/classes. Then,&#13;<br
/>in Chapter 7, you begin to learn how to make 2D games&#13;<br
/>with sprites, sound FX, and keyboard and mouse control.&#13;<br
/>Game programming is a fun way to learn how to program&#13;<br
/>a computer, and Python with PyGame makes it relatively&#13;<br
/>easy as well.&#13;</p><p>This book has detailed information on creating graphics&#13;<br
/>and sounds for your games, using free, open source&#13;<br
/>third-party tools that are available on all platforms.&#13;<br
/>The GIMP is used for graphics, and Audacirty is used&#13;<br
/>for sounds. So unlike many other game programming books&#13;<br
/>which require expensive third-party programs in order&#13;<br
/>to make games, ALL the programs in this book are free.&#13;</p><p>The book has an easy-going, conversational style of writing&#13;<br
/>that makes it seem that the author is looking over your&#13;<br
/>shoulder, helping you to learn game programming. I&#8217;m really&#13;<br
/>glad I bought this book. It is worth many times its cover&#13;<br
/>price considering the amount of information it contains.&#13;</p><p>Things I like about this book:&#13;<br
/>1. Easy to read and understand with step-by-step tutorials.&#13;<br
/>2. Helpful reference tables throughout the book.&#13;<br
/>3. Complete example game programs.&#13;<br
/>4. All the third-party programs required are free and open.&#13;<br
/>5. Source code and extra appendices available for download.&#13;</p><p>Happy Programming!</p> ]]></content:encoded> </item> <item><title>By: Ethanael</title><link>http://emergentgametech.com/books/game-programming-books/game-programming-the-l-line-the-express-line-to-learning/comment-page-1/#comment-871</link> <dc:creator>Ethanael</dc:creator> <pubDate>Wed, 22 Jul 2009 03:55:25 +0000</pubDate> <guid
isPermaLink="false">http://emergentgametech.com/?p=124#comment-871</guid> <description> 5.0 out of 5 stars
&lt;strong&gt;A very thourough guide for the beginner and a great referenece for the novice&lt;/strong&gt;&lt;br /&gt;
If you&#039;re new to game programming (or even programming in general) Andy Harris&#039; book is certainly a great place to start. </description> <content:encoded><![CDATA[<p>5.0 out of 5 stars<br
/> <strong>A very thourough guide for the beginner and a great referenece for the novice</strong><br
/> If you&#8217;re new to game programming (or even programming in general) Andy Harris&#8217; book is certainly a great place to start.</p> ]]></content:encoded> </item> </channel> </rss>
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