From the category archives:

Game Programming

Beginning DirectX 10 Game Programming

Discover the exciting world of game programming and 3D graphics creation using DirectX 10! “Beginning DirectX 10 Game Progmramming” is an introductory guide to creating fantastic graphics, amazing creatures, and realistic worlds for games. Written specifically for the beginner programmer, the book uses step-by-step instructions to teach the basics of DirectX 10, introducing skills that can be applied to creating games for both PC and game console platforms. You’ll start by learning how to ins

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Game Physics, Second Edition

by admin on February 14, 2012

Game Physics, Second Edition

Create physically realistic 3D Graphics environments with this introduction to the ideas and techniques behind the process. Author David H. Eberly includes simulations to introduce the key problems involved and then gradually reveals the mathematical and physical concepts needed to solve them. He then describes all the algorithmic foundations and uses code examples and working source code to show how they are implemented, culminating in a large collection of physical simulations. The book tackle

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Hello World! Computer Programming for Kids and Other Beginners

“Computer programming is a powerful tool for children to ‘learn learning,’ that is, to learn the skills of thinking and problem-solving…Children who engage in programming transfer that kind of learning to other things.”–Nicholas Negroponte, the man behind the One Laptop Per Child project that hopes to put a computer in the hands of every child on earth, January 2008

Your computer won’t respond when you yell at it. Why not learn to talk to your computer in its own language? Whether you

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Beginning C++ Game Programming (Game Development Series) Reviews

February 7, 2012

Beginning C++ Game Programming (Game Development Series) This book approaches C++ from a game programming perspective unlike any other on the market. Offering a thorough and modern introduction to C++, this book is everything that an aspiring game programmer needs in order to learn the fundamentals of C++ and game programming basics. There is no [...]

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Game Design Workshop, Second Edition: A Playcentric Approach to Creating Innovative Games (Gama Network Series)

January 29, 2012

Game Design Workshop, Second Edition: A Playcentric Approach to Creating Innovative Games (Gama Network Series) Master the craft of game design so you can create that elusive combination of challenge, competition, and interaction that players seek. This design workshop begins with an examination of the fundamental elements of game design; then puts you to work [...]

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XNA Game Studio 4.0 Programming: Developing for Windows Phone 7 and Xbox 360 (Developer’s Library)

January 26, 2012

XNA Game Studio 4.0 Programming: Developing for Windows Phone 7 and Xbox 360 (Developer’s Library) Get Started Fast with XNA Game Studio 4.0–and Build Great Games for Both Windows® Phone 7 and Xbox 360®   This is the industry’s best reference and tutorial for all aspects of XNA Game Studio 4.0 programming on all supported [...]

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Windows Game Programming for Dummies, Second Edition

January 21, 2012

Windows Game Programming for Dummies, Second Edition The multimedia and computer-games industry has exploded in recent years.  Games have gotten incredibly sophisticated—and incredibly entertaining. The programs used to create them have improved also, to the point that you don’t necessarily have to be a nerd deluxe to do it yourself. Even so, game programming can [...]

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Game Programming Gems 6 (Book & CD-ROM) (Game Programming Gems (W/CD))

January 13, 2012

Game Programming Gems 6 (Book & CD-ROM) (Game Programming Gems (W/CD)) Welcome to the sixth volume of the Game Programming Gems series. With team sizes constantly expanding, developers are finding themselves pushed to become increasingly specialized. This makes it important to have cutting-edge, ready-to-use material in your specialization, as well as resources that you can [...]

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AI Techniques for Game Programming (Premier Press Game Development)

January 10, 2012

AI Techniques for Game Programming (Premier Press Game Development) “AI Techniques for Game Programming” takes the difficult topics of genetic algorithms and neural networks and explains them in plain English. Gone are the tortuous mathematic equations and abstract examples to be found in other books. Each chapter takes readers through the theory a step at [...]

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Professional Unity and C#: Multi-Platform 3D Game Development

January 1, 2012

Professional Unity and C#: Multi-Platform 3D Game Development The ideal Unity book for programmers ready to dive into advanced 3D gamingAs a dynamic, graphically rich 3D game engine, Unity3D stands out from its competitors by working on nearly every desktop and mobile platform. This book is the first to offer professional-level programming of Unity using [...]

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3D Math Primer for Graphics and Game Development, 2nd Edition

December 28, 2011

3D Math Primer for Graphics and Game Development, 2nd Edition This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an [...]

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Mathematics & Physics for Programmers (Game Development Series)

December 25, 2011

Mathematics & Physics for Programmers (Game Development Series) The casual game market continues to expand, and with the use of Flash growing and the increased popularity of the iPhone and other mobile gaming devices, developers have an exciting new route to market. But many of these budding game programmers find that they’re missing the core [...]

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Beginning Java SE 6 Game Programming

December 20, 2011

Beginning Java SE 6 Game Programming BEGINNING JAVA SE 6 GAME PROGRAMMING, THIRD EDITION is perfect for beginner level game programmers with some Java experience who want to quickly and easily learn how to create games using the latest version of the Java SDK, Java 6. Written in simple language, the book teaches each new [...]

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Developing Games in Java

December 17, 2011

Developing Games in Java If you already have Java programming experience and are looking to program games, this book is for you. David Brackeen, along with co-authors Bret Barker and Lawrence Vanhelsuwe, show you how to make fast, full-screen action games such as side scrollers and 3D shooters. Key features covered in this book include [...]

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Visual Basic Game Programming for Teens (For Teens (Course Technology))

December 13, 2011

Visual Basic Game Programming for Teens (For Teens (Course Technology)) VISUAL BASIC GAME PROGRAMMING FOR TEENS, THIRD EDITION teaches teens and other beginners how to create their own 2D role-playing game (RPG) using the free-to-download and easy-to-use Visual Basic 2008 Express. You will learn step-by-step how to construct each part of the game engine using [...]

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Microsoft XNA Game Studio Creator’s Guide, Second Edition

December 8, 2011

Microsoft XNA Game Studio Creator’s Guide, Second Edition Bring your PC, Zune, and Xbox gaming visions to life with Microsoft XNA Game StudioDevelop complete 2D and 3D games with step-by-step hands-on instruction, advice, and tips from two industry professionals. Fully revised to cover the latest features, Microsoft XNA Game Studio Creator’s Guide, Second Edition lays [...]

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Learning Android Game Programming: A Hands-On Guide to Building Your First Android Game

December 5, 2011

Learning Android Game Programming: A Hands-On Guide to Building Your First Android Game Build the Next Great Android Game!   Learning Android Game Programming is your hands-on, start-to-finish guide to creating winning games for today’s rapidly growing Android mobile device marketplace. If you have even basic Android development experience, Rick Rogers will help you build [...]

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3D Game Programming All in One

November 30, 2011

3D Game Programming All in One “3D Game Programming All in One, Second Edition” is perfect for anyone interested in learning the skills and processes involved in making games. This new edition of the bestselling book shows readers how to design and create every aspect of a fully featured game. Starting with an introduction to [...]

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Game Development Tools

November 27, 2011

Game Development Tools This book brings the insights of game professionals, DCC creators, hardware vendors, and current researchers together into a collection that focuses on the most underrepresented and critical part of game production: tools development. The first gems-type book dedicated to game tools, this volume focuses on practical, implementable tools for game development professionals. [...]

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Game Programming Gems (Game Programming Gems (W/CD))

November 23, 2011

Game Programming Gems (Game Programming Gems (W/CD)) For the countless tasks involved in creating a game engine there are an equal number of possible solutions. But instead of spending hours and hours trying to develop your own answers, now you can find out how the pros do it! Game Programming Gems is a hands-on, comprehensive [...]

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