C++ For Game Programmers (Game Development Series)

by admin on August 15, 2011

C++ For Game Programmers (Game Development Series)

C++ for Game Programmers, second edition is a completely updated and expanded edition of this best-selling reference. As with the first edition, the book is not intended to replace foundational C++ books and reference material: instead, it supplements them by putting everything into perspective from a game-development point of view. The book points out the most effective C++ practices and steers you away from the potentially dangerous ones. It describes common C++ techniques to solve specific p

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{ 3 comments… read them below or add one }

W. Andrade August 15, 2011 at 1:14 am
6 of 7 people found the following review helpful:
5.0 out of 5 stars
Great book for the beginner/intermediate programmer, April 21, 2008
By 
W. Andrade
(REAL NAME)
  

This review is from: C++ For Game Programmers (Game Development Series) (Paperback)

This is a great addition to the bookshelf of anyone who has been programming for a little while and who finally gets the syntax and basics of C++. Do not expect to learn everything you need to here, this is strictly for people who are done learning the basic concepts of programming and who are ready for a better explanation of how things work under the hood and how you can optimize your code’s performance.

I do not regret buying this book and recommend that anyone who is getting ready to design efficient code should get it as well.

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Adam Smith August 15, 2011 at 1:53 am
5 of 6 people found the following review helpful:
5.0 out of 5 stars
Excellent C++ Primer, April 13, 2009
By 
Adam Smith (Watertown, MA United States) –
(REAL NAME)
  

This review is from: C++ For Game Programmers (Game Development Series) (Paperback)

I recently got a job as a C++ game developer after a decade and a half of jobs ranging from higher-level ActionScript 2.0 game development (Flash), to lower-level C and DSP asm programming, with relatively little exposure to C++ apart from some COM objects and plug-in projects. I found this book very helpful in coming up to speed on the C++ features that aren’t around in either C or any flavor of ActionScript. I can’t say that I learned a whole lot about game-specific programming from this book, but I familiarized myself with great deal of OOP features unique to C++ in a short amount of time, for which I found the book to be worth the cover price. I do not have a high regard for Charles River Media technical books in general, but there are exceptions like this one from time to time.

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mik fig August 15, 2011 at 2:15 am
4 of 5 people found the following review helpful:
5.0 out of 5 stars
Great C++ Book, November 18, 2009
By 
mik fig
This review is from: C++ For Game Programmers (Game Development Series) (Paperback)

Great book. I’ve been doing C++ for around 3-4 years now and have been searching for a intermediate to expert book on the language. I cherish this book greatly as it has lead me to understand the greater power of C++ and I can now grasp other subjects with greater ease.

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