Do You Speak Flex? Part One: Building a Team

by admin on August 13, 2009

News about video games, you can leave a comment.
With the release of Flex 4, misconceptions abound regarding Flex, and there has been a general reluctance to build Flex development teams internally. These are that Flex resources are scarce, and that teams need years of experience, must be large, expensive, and comprised of all-stars. However, I’ve found that with a few exceptions, the opposite is generally true and that nearly any organization can afford to build an effective team. This series of articles intends to debunk mistaken notions and help organizations realize the power and accessibility of this skill set.
By O”Reilly news

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