by admin on June 24, 2010
News about video games you can leave a comment.
An anonymous reader writes “The GPU for the Nintendo 3DS has just been revealed, and it’s not made by Nvidia, ATI, or even Imagination Technologies. Instead, Nintendo has signed up Japanese startup Digital Media Professionals (DMP) in a deal that sees the company’s PICA200 chip churning out the 3-D visuals. For the first time in Nintendo’s history, the 3DS will feature a GPU with programmable shaders, rather than a fixed-function pipeline, meaning the 3DS is more graphically versatile than the Wii. Among the PICA200′s features are 2x anti-aliasing, per-pixel lighting, subdivision primitives, and soft shadows. As well as featuring DMP’s own ‘Maestro’ extensions, the PICA200 also fully supports OpenGL ES 1.1. The architecture supports four programmable vertex units and up to four pixel pipelines.”


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By Soulskill
by admin on June 24, 2010
News about video games you can leave a comment.
Vigile writes “Microsoft unveiled a new Xbox 360 S console at E3 this month, and without delay the new machine has been dissected and tested. The most dramatic change is the move to a single-chip CPU/GPU hybrid processor that is apparently being built on the 45nm process technology from GlobalFoundries, AMD’s spun-off production facilities. With the inclusion of the new processor, the Xbox 360 S uses much less power (about 30-40%) compared to previous generation machines, and also turns out to be much quieter as a result of a single, larger fan. This article has photographic evidence of the teardown, with comparisons between this Valhalla platform and the older Falcon system, along with videos of the reconstruction process and noise comparisons.”
The new console also takes measures to protect itself from overheating, so RRoDs shouldn’t be a problem with this revision.


Read more of this story at Slashdot.



By Soulskill
by admin on June 23, 2010
News about video games you can leave a comment.
An anonymous reader writes “After the demise of Loki Software, Linux Game Publishing sprouted up in its place, and for the past nine years has ported a number of games to Linux. But LGP may now be sharing the same fate as Loki. Linux Game Publishing hasn’t updated its blog or news pages in months, has stopped responding to e-mails, and its only active ports are games they began work on in 2002/2003.”


Read more of this story at Slashdot.



By Soulskill