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Second

Game Design Workshop, Second Edition: A Playcentric Approach to Creating Innovative Games (Gama Network Series)

Master the craft of game design so you can create that elusive combination of challenge, competition, and interaction that players seek. This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting and redesigning your own games with exercises that teach essential design skills.

Workshop exercises require no background in programming or artwork, releasing you from the intricacies of electronic game productio

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Windows Game Programming for Dummies, Second Edition

The multimedia and computer-games industry has exploded in recent years.  Games have gotten incredibly sophisticated—and incredibly entertaining. The programs used to create them have improved also, to the point that you don’t necessarily have to be a nerd deluxe to do it yourself. Even so, game programming can be challenging—even if you’re a veteran C/C++ programmer and licensed technogeek. Challenging, sure…but also incredibly cool.Using DirectX—the latest and greatest technology

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Microsoft XNA Game Studio Creator’s Guide, Second Edition

Bring your PC, Zune, and Xbox gaming visions to life with Microsoft XNA Game StudioDevelop complete 2D and 3D games with step-by-step hands-on instruction, advice, and tips from two industry professionals. Fully revised to cover the latest features, Microsoft XNA Game Studio Creator’s Guide, Second Edition lays out the essentials of game programming alongside exciting examples and C# code samples. Learn how to create 3D models, virtual worlds, and add stunning animation. You’ll also discover how

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Introduction to Game Development, Second Edition

October 6, 2011

Introduction to Game Development, Second Edition Welcome to Introduction to Game Development, Second Edition, the new edition of the book that combines the wisdom and expertise of more than twenty game industry professionals to give you a unique introduction to all aspects of game development, from design to programming to business and production. Organized around [...]

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Beginning C++ Through Game Programming, Second Edition

September 4, 2011

Beginning C++ Through Game Programming, Second Edition Beginning C++ Through Game Programming, Second Edition approaches C++ from a game programming perspective unlike any other on the market. Offering a thorough and modern introduction to C++, this book is everything that an aspiring game programmer needs in order to learn the fundamentals of C++ and game [...]

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Windows Game Programming for Dummies, Second Edition

July 17, 2009

Get the scoop on DirectDraw, DirectInput physics modeling, and more! The one book you need to begin building your own games Game programming is a challenge – even if you’re a veteran C/C++ programmer. This friendly guide by a legendary game developer delivers just what you need to get started on 2D games. Now revised [...]

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